﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;
using project_phoenix.source;

namespace project_phoenix
{
    public static class GameGlobals
    {
        //public static List<Enemy> EnemyList;
        public static ContentManager Content;
        public static HudManager HudManager;
        //public static MessageBox MessageBox;
        //public static CombatTextManager CombatText;
        //public static LevelManager LevelManager;
        //public static LootManager LootManager;
        public static Random RNG;

        static GameGlobals()
        {
            //EnemyList = new List<Enemy>();
            //MessageBox = new MessageBox();
            //CombatText = new CombatTextManager();
            //LevelManager = new LevelManager();
            //LootManager = new LootManager();
            RNG = new Random();
            HudManager = new HudManager();
        }
    }
}
